Goals are an
essential part of life for individuals as well as organizations. Goal setting
is an important mechanism for development. In individuals it reflects
leadership to take charge of one’s life and live optimally. In organizations it
reflects a leadership capability to drive the organization on development path.
Goals that are easy to achieve and will, anyway, happen in the natural course
are not goals truly in a developmental sense. Goals which require planning,
generation and deployment of resources, and which involve complex managerial
processes are usual goals in an organizational sense. Goals by themselves are
meaningless without they becoming outcomes, and outcomes are impossible without
dedicated efforts. Aspirational adrenalin and situational stress are two
important components of the journey towards converting goals into outcomes.
Goalsetting by
itself is an emotional trigger. For some, setting mild easily achievable goals
acts as a relief while setting lofty and tough-to-achieve goals could be
stressful. For others, the reverse can be true. Outcomes, apart from the
developmental satisfaction of achieving, involve emotional outcomes too. There
are many components that vest in goals the stress dimension or lack of it. Time
is the most impactful component. There is no linear correlation, positive or
inverse, between factors supporting goal achievement and actual achievement of
goals. It is not necessarily true that few is better for goals and more is
better for resources for smooth goal achievement. It is this complexity that
makes the theory of goals a challenging one. This blog post proposes a simple
outcome-process matrix to understand the goal theory.
Goal-resource conundrum
Many advise
that fewer goals make for better accomplishment. In matter of practice, there
is nothing like being able to live with fewer goals. Even a singular goal has a
cascade of goals. A singular goal like “I should join medicine” has several
goals like “getting top ranks in certain qualifying subjects”, “getting top
marks in the qualifying entrance examination”, “arranging resources for the
costly medical study” and “preparing with the family for separation into hostel
life” etc. In respect of organizational goals, there is never anything like singular
goal. Something as singular as “we want to achieve the highest market share at
X percent” has to be viewed really as a cascade of goals even at business
level, let alone at each functional level. The goals would cascade into
revenue, cost and profit goals at the business level, and each of these will further
cascade into functional goals. Each organizational goal has a hierarchy of
goals. And, some of the goals could conflict each other too!
Resources are
also complex to decipher. The law of proportionality does not work beyond a
point. When a company has a design, manufacturing or quality issue just
throwing more people into the ring to solve the issues would not help. In
certain situations, quality rather than quantity would be more important. In
certain other cases, just giving more time (time being a very important
resource) would help. Resources are, more often than not, are shared. In most
cases, the impact of doing or not undertaking an activity or not providing a
resource allocation would have its impact much later. Relating goals and
resources uniquely, in a defined time frame, therefore is a problem in itself.
Budgeting is a process to regulate resource allocation but it is a set of
numbers. Achievement of goals, and the process thereto, is an emotional
ownership journey. The outcomes and process interact in a way that ownership
comes with a tinge of emotions.
Outcome classification
Outcomes are
basically of two types; those that are potentially feasible and those that are seemingly
unworkable. For example, in a market duopoly where both the players have equal
share, it would be potentially feasible for one of the players to aim at a 75
percent market share. However, aiming at 95 percent market share would
certainly seem to be unworkable. On the other hand, in the same duopoly, if the
shares are 10 and 90 percent, it would be potentially feasible for the 10
percent player to become a 20 percent player or a 90 percent player to further
become a 95 percent player. It would certainly seem to be unworkable for the 10
percent player to become a 90 percent player, however. In a way, the
feasibility or otherwise of outcomes is contextual, depending on
organizational, technological, market and environmental conditions. More
importantly, it is a function of passage of time impacting these dynamics.
It would have
been impossible to conceive of a smart phone which can be assembled and
disassembled to suit different functionalities in user’s hands. The first step
towards that has been made with LG G5 modular phone which enables upgrade of
certain functionalities with addition of certain modules. Google Ara with its Lego like phone
construction which seemed infeasible prior to LG G5 suddenly becomes feasible
now. Travel en masse to other planets and setting up human colonies would seem
infeasible even today but could become feasible in a few decades. Visionary
leaders set goals which are not easily visible to people reasonably versed in
current state-of-the-art. Feasibility or otherwise depends on the processes
adopted to work towards such goals.
Process classification
The processes
for achievement of goals are of two basic types; those that are carried out as
they are instructed to be performed and those that are performed with experimentation.
For example, most processes followed in most organizations by most individuals
are all instructed processes. The advantages of process instructions are
evident; they lead to repeatability and consistency with predictable results.
They allow quality checks to be performed at key stages. Instructional processes
promote learning, and lead to productivity. Well instructed people tend to be
compliant and focused. Certain goals benefit immensely by instructed processes;
in general, goals in industries with high safety risks or quality variations
are better off by following instructional processes. In goal setting, however, certain processes
have to be extrapolated or creatively constructed; yet in instructional
processes these are also codified.
Experimental
processes are those processes which are generally first time processes. In
certain aspects of business, experimental processes become inevitable. Most
R&D goals can be achieved only with experimental processes. Market
positioning of new products requires experimentation with consumer preferences.
Even in a manufacturing setup, certain experimental processes would have to be
gone through before standards can be established. Experimentation of even
standardised processes occurs in empowered organizations which seek continuous
improvements. Experimental processes which
are successful bring pride and ownership to the developers. Tolerance to
mistakes is an essential requirement for successful evolution of experimental
processes. When goals are lofty, resources thrifty and timelines tricky,
experimental processes are the better option. Typically, not all individuals
may be well suited to experimental processes.
Outcome-process matrix
As mentioned
earlier, outcomes and processes constitute a matrix. Depending on whether the
outcomes are potentially feasible or seemingly unworkable and whether processes
are instructional or experimental, four grids get formed which influence the
emotional stress or satisfaction that gets generated. The four grids are: (i)
feasible outcome-instructional process, (ii) feasible outcome-experimental
process, (iii) unworkable outcome-instructional process, and (iv) unworkable
outcome-experimental process. Each of the combinations leads to different
levels of stress and satisfaction levels. A stress-free situation occurs when
outcome is considered feasible and people just follow instructions. In this
situation, the stress of failure is on the lower scale. When the outcome is
considered feasible but people need to experiment their way to the expected
outcomes, there would be a positive stress and joy of discovery through
experimentation.
When the
combination is that of unworkable outcome and instructional process, there
would be dissatisfaction of failed goal but there will be lack of guilt that
the failure has occurred in spite of following instructions. The grid of
unworkable outcome and experimental process is all the more stressful and
dissatisfying due to outcome failure and guilt of failed process discovery. This does not mean that the feasible
outcome-instructional process grid is the best solution, and others lead to
stress and dissatisfaction in varying degrees. In fact, the driver for industry
leading growth is to be seen in terms of making the impossible possible and exploring
the unexplored processes through experimentation.
Impossible to possible
There are two
simple steps to pursue the impossible to possible even when the route to
achieve is completely unknown. The first step is to put in place a base case
wherein an aspirational but feasible target that can be achieved in a well-planned
manner is set out. The next step is to stretch the feasible to seemingly
unworkable level and leave it to the team to explore their way to achievement. This
enables the team to bring out their best to achieve the impossible with their
ownership of processes, with the full knowledge and confidence that a backup is
feasible and permissible. This approach is particularly relevant in space
exploration, drug discovery, deep sea exploration, polar expeditions, and the
like, where the impossible and unexplored can be pursued with the fall-back in
play (space ship can be brought back after testing out the trajectory, exploration
targets can be moved after the unknowns are discovered, molecules can be
re-purposed after initial failures etc.,).
Positive marginal
stress and emotional ownership are critical factors that differentiate industry-leading
teams from industry-average teams. Seemingly unworkable goals and hitherto
unexplored pathways are well in order if the leadership understands how to
inspire the team members on the discovery path. Ideally, if individuals are
also hardwired to be unguided achievers of the impossible from their early
educational and career days, the possibility of seeking and accomplishing the
impossible becomes real in an organizational setting. Leaders in organizations,
teachers in schools and colleges and parents in families have a responsibility of
standing by the goal seekers in this process. The dividing line between
positive stress and negative burnout on one hand and exhilaration of achieving
the impossible and the disappointment of slipping from the peak on the other hand
are too powerful to be left unattended.
Posted by Dr CB
Rao on May 25, 2016
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